They fire a steady energy damage beam at a single target. Delta Expedition Career-Specific Kit [CritD], Delta Expedition Career-Specific Kit [CritH], Delta Expedition Career-Specific Kit [CritX]. Recommended Mission Rewards It is recommended you get these rewards whilst you level up if using a plasma build, to give you a … Beam Weapons. Romulan Imperial Navy Career-Specific Kit, https://sto.gamepedia.com/Romulan_Plasma_weapons_(ground)?oldid=416931, When receiving damage, 50% chance to grant: +5% All Damage (100% for Environmental damage), +10%/+20% CritH/CrtD while Stealthed and not moving. Beam Arrays trade damage output for a very wide firing arc, making them easy to bring to bear on an opponent and well suited to less manoeuvrable ships like cruisers. Star Trek Online Wiki is a Fandom Gaming Community. Note: This list is currently under construction. Beam weapons are equally effective against starship shields and hull. All ground weapons upgraded to Epic quality receive: All values given are for Common weapons. * Corrosive Pistolen 2.1.3 Verb. * Assimilated There is greater damage with increasing rarity. Plasma weapons (ground)s can be enhanced by the following Ground Skills: Star Trek Online Wiki is a Fandom Gaming Community. Some episodes and story arcs may differ for Romulan and Klingon characters. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path. Crafted modifier: [DoT3], [KB3], etc.). * Assimilated (ENT: "Shadows of P'Jem") 1 Specifications 2 History 3 Improvised uses 4 Types of plasma weapons Ship-mounted and hand-held directed energy plasma weapons fired plasma bullets, (ENT: "Fortunate Son", "Shadows of P'Jem") disruptor bursts, (DS9: "Change of Heart") modulating plasma … If a Lobi weapon is out of reach, grab a plasma wide beam rifle and annihilate groups of enemies with your secondary attack . They can be obtained as a mission rewards and drops, or R&D crafting system. * Isolytic Standard Modifiers: Can appear multiple times (e.g. Their primary fire method shoots a beam of energy at a target. Antiproton - Advanced Herald Staff (Lobi Store) Tetryon - Nothing comes to mind. Small - +15 All Energy Damage for 15 secs. Then get a Plasma Wide Beam Rifle from the vendor at Delta Command and get it to Mk XV, that's an excellent weapon for most combat, and keep a TR-116B from the exchange (or tommy gun or Zephram Cochrane Shotgun, or even Leck's Throwing Knives) for Borg and Elachi. Wide Beam Rifles have a secondary fire mode that projects a field of energy that damages several targets in front of the player. Sponsored Links. Gewehre 2.1.4 Verb. Epic adds a fourth modifier. 1 Obtained 2 Content 2.1 Isolytic Plasma space weapons 2.2 Isolytic Plasma ground weapons Special Equipment Pack - Isolytic Plasma Weapons has a chance to drop from the [Son'a Lock Box]. * Plasma The Compression phaser rifle was a type of Starfleet phaser rifle carried on some Starfleet starships in the 2370s. Delta Expedition Career-Specific Kit [CritD], Delta Expedition Career-Specific Kit [CritH], Delta Expedition Career-Specific Kit [CritX]. (Doubled if also Crouched), To Team and Self (stacks with teammates): +10% All Weapon Damage, When receiving any damage, 7.5% chance: +15% All Damage for 8 sec, +2.5% Bonus All Damage, +0% Bonus All Damage (bonus increases as you take damage), +2% Critical Chance, +20% Critical Severity, +2% Critical Chance, +30% Critical Severity, +2.5% Critical Chance, +2.5% Critical Severity. This box contains Isolytic Plasma Weaponry. Wide-Beams are normally pistols, not rifles, and Split-Beams are normally rifles, not pistols; the Piercing Beam Rifle and Repeater Pistol are special rapid-fire weapons with no analogue in the game. * Ferenginar * Chronoplasma They also have a secondary fire mode that projects a field of energy in front of the shooter that damages several targets at once. This modifier can appear once when crafting a ground weapon of Rare quality and higher: Epic Modifier: See also:* Weapons table* Space equiv. They offer no real advantage over the existing weapons other than its proc and beam color. * Altamid [Dmg]x2, [CrtH]x3, [CritD]x4, etc). That is the standard issue weapon for all my characters and Boffs.... Use a superior ground upgrade kit on a Mk I version. Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. If it stands between the regular lockbox staves and anything non-lobi, then I would highly recommend the unique (but easy to acquire) Romulan Plasma wide beam. Know anything that packs a punch? WORK IN PROGRESS Wide Beam Pistols are a type of Ground Weapon. Beam Array: Beam of energy within a 250' arc. Ferenginar Plasma Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. Apply a 1.5x quality boost accelerator. There is greater damage with increasing rarity. Small - +15 All Energy Damage for 15 secs. You'll decide to beam to their bridge in order to investigate further. These are modifier suffixes, skill points, traits, equipment and sets. Epic adds a fifth unique modifier. The Plasma Wide Beam Rifle is the weapon I use the most since it can damage up to 5 enemies at a range of 35m. They were carried on Earth starships even after the advent of phase weapons. That's your survivability basically sorted and a nice damage boosting set bonus. This beam array is an optional reward from Future Proof - Sunrise. * Romulan. A plasma rifle was the rifle version of a hand-held plasma weapon used by many species. For piercing plasma rifles it is best to avoid the Exchange if you can. Deal Plasma Damage => Romulan Wide Arc Rifle, Plasma Full Auto Rifle, Plasma Split Beam Rifle; Deal Polaron Damage => Polaron Bombardement Module, a Polaron Weapon like the Jem’Hadar Rifle,.. Deal Tetryon Damage => Tetryon Split Beam Rifle, Tetryon Full Auto Rifle; Ground Endeavor Defeat Enemies: Defeat Hur’q Attendants => Episode “Home” Standard Modifiers: Can appear multiple times (e.g. Romulan Imperial Navy Career-Specific Kit, https://sto.gamepedia.com/Plasma_weapons_(ground)?oldid=401130, When receiving damage, 50% chance to grant: +5% All Damage (100% for Environmental damage), +10%/+20% CritH/CrtD while Stealthed and not moving. I have one character with a Plasma Repeater Pistol. This is the official subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, PS4, and Xbox One. Nahkampfwaffen 2.2 Elite Flotte Phaser… Cannons: Rapid beam shots fired in a 180' arc. Dual Beams: Beam of energy within a 90' arc. Angriff 2.1.2 Verb. * Altamid Ahh... the plasma wide beam rifle. Plasma Wide Beam Pistol Plasma Split Beam Rifle Sponsored Links. Romulan Plasma weapons can drop from the [New Romulus Equipment Requisition] crate, or they can be purchased from the Tier I (pistols), Tier II (rifles) or Tier III (assault) New Romulus reputation store for 7,500 . Chance of 10% energy damage buff for 4 sec when taking damage. Plasma ground weapons have a chance to apply additional plasma damage. Best ground weapon in STO... would have to say a starship , Ground combat in STO some like but most dont, we do it mainly for missions. It was a reward from the "Uneasy Allies" mission. Beam weapons are the most common starship weapons in the Star Trek universe, and are the default weapons of most Federation vessels. Beam arrays are the most common and versatile weapons available. Just like the title says. These are modifier suffixes, skill points, traits, equipment and sets. Their secondary fire mode projects a field of energy that damages several targets in front of the … Romulan Plasma High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. Romulan Plasma weapons (ground)s can be enhanced by the following Ground Skills: Romulan Plasma High Density Beam Rifle [Proc]. The rifles are are a wide angle burst model that fires a secondary cone (the graphic looks short range but it still hits enemies a long way out), and a "piercing" type that fires a continuous stream of fire … Chance of 10% energy damage buff for 4 sec when taking damage. Plasma High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. These weapons were used by Humans during the mid-22nd century. Dual Heavy Cannons: Rapid beam shots fired in a 45' arc. Beam weapons can be mounted on all ships. This next part is a long cut scene on the bridge. The exceptions are sniper rifles which I think has a max range of 42m and the piercing plasma beam rifle … There are several factors that can affect performance of ground weapons. Eine wiederholte Mission kann jedoch im Vergleich zum ersten Durchspielen geringere Belohnungen bieten. The Plasma Wide Beam Rifle is a Ground Weapon. Plasma ground weapons have a chance to apply a weak plasma damage over time effect. +1% - +2.5% All Damage strength, depending on Tribble used. 1 Modifikatoren 2 Arten 2.1 Verbesserte Flotte Bodenwaffen 2.1.1 Verb. They have a chance to apply a plasma damage over time effect and a chance to reduce the target's damage resistance. * Ferenginar Unfortunately, there are no special sets, but here is a list of missions and the rewards you should choose if you are using a plasma build. Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. While maintaining the Incendiary Beam Barrage, there is an escalating chance of causing a plasma damage over time effect on the target. +1% - +2.5% All Damage strength, depending on Tribble used. I rarely see the plasma split beam pistol Mk I listed on the Exchange. They fire a steady energy damage beam at a single target. Physical - Replica Thompson SMG (Event) Other - Dyson Experimental Proton Wide Beam Rifle (Dyson Reputation) The lockbox weapons are like your standard split beam rifles, high intensity and stun beam weapons. There are several factors that can affect performance of ground weapons. The Plasma Piercing Beam Rifle is nice at short range (20m) since it can melt through shields. [Dmg]x2, [CrtH]x2, [CritD]x2, etc), Can appear only once (e.g. Here is a list of the missions and the rewards you can choose so you can build the set you want. * Corrosive In addition to [Proc] as its unique modifier, Very Rare Romulan Plasma weapons will have two standard modifiers, while Ultra Rare will have three. Uncommon Plasma weapons have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. That applies to the plasma wide beam rifle Mk I as well. * Chronoplasma The Plasma Piercing Beam Rifle is a Ground Weapon. Buy these weapons at Mk I and upgrade. Pistols generally have a range of 25m though the wide beam pistol secondary firing mode is limited to 15m. * Plasma A plasma weapon was a type particle weapon that used plasma as a means of inflicting damage to the target. Romulan Plasma Sniper Rifle [Proc] Star Trek Online makes it possible to replay missions so you can build ‘sets’ to equip your ship and your character. The Romulan weapons are special, yes -- they are unique types of weapons that only come in Plasma. Piercing Beam Rifles have a primary fire that can be maintained by holding down the primary attack key. its actually hard for me to be critical of ground combat because i have never experianced anything other than mmorpg ground mechanics i assume you say it sucks because you have experianced fighting in FPSs Epic Modifier: * Isolytic All ground weapons upgraded to Epic quality receive: All values given are for Common weapons. Phaser - Discovery Full Auto Rifle (Lobi Store) Disruptor - Boolean Cannon (Lobi Store) Plasma - Romulan Wide Beam Rifle (Solanae Dyson Spire Vendor) Polaron - Nothing comes to mind. and a minigun hm yea not really sure about that. It … Flotte Bodenwaffen are Extrem selten Bodenwaffen that are available for requisition through the Flottensternenbasis. The fire a series of average damage beams across a wide arc. Episode wiederholen ist eine Funktion, die in Staffel Drei: Genesis eingeführt wurde und es einem Spieler ermöglicht, Missionen erneut abzuspielen. On the other hand rifles tend to have a longer range of 35m. * Romulan. I have seen Mk I listed for between 100k and 400k EC from time to time. Dual Cannons: Rapid beam shots fired in a 45' arc. Control Effects include all of the following: Disable, Stun, Root, Knock/Repel/Pull, Confuse, P Romulan Plasma ground weapons utilize new technology to combine the properties of Plasma and Disruptor weapons. See also:* Weapons table* Space equiv. could be bought at mk 1 at new romulus or dyson command and than upgrade it with a omega tech (or experimental tech) + 1.5x quality improvement accelerator till its mk vii or so (just the first bulk of techpoints). (Doubled if also Crouched), To Team and Self (stacks with teammates): +10% All Weapon Damage, When receiving any damage, 7.5% chance: +15% All Damage for 8 sec, +2.5% Bonus All Damage, +0% Bonus All Damage (bonus increases as you take damage), +2% Critical Chance, +20% Critical Severity, +2% Critical Chance, +30% Critical Severity, +2.5% Critical Chance, +2.5% Critical Severity. Turret: Rapid beam shots fired in a 360' arc. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path. * Plasmatic my personal choice would be a plasma wide beam rifle (the mk1 version could be bought at new romulus command) and upgrade that, or maybe a split beam rifle with run mod or so (all if you dont want to … They fire a steady energy damage beam at a single target. Isolytic Plasma weapons have a chance to create a localized subspace tear at the target, dealing plasma damage to them and pulling in nearby enemies. Willpower This skill increases your ability to resist incoming Control effects. https://www.patreon.com/mikemoreau (VOY: "Caretaker", "Equinox", "Message in a Bottle") 1 History 2 Appendices 2.1 See also 2.2 Appearances 2.3 Background information 2.4 External link The USS Voyager was equipped with compression phaser rifles as a standard part of its weapons inventory. * Plasmatic While not particularly high-yield, they were capable of killing a target.

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