asmodeus451 Member Posts: 257 Arc User. Replaying this mission at higher levels will grant a level-appropriate Markversion of this weapon, up to and including Mk XI. My main toon (Fed-Tac) has an UR Mk XV Romulan plasma piercing beam rifle (CrtD)x2(CrtH)(Dmg).But it doesn't list "DPS" as other ground weapons do. Away Team 2: 400 dps (dragged down by more frequent deaths). In Metroid: Zero Mission, the Plasma Beam was gained as an unknown item and could not be used until the Power Suit was regained in Chozodia. While not particularly high-yield, they were capable of killing a target. Avoid giving them skills with very long animations. The two shooting modes are long therefore they shoot and shoot continuously. It is nice to see how others reached similar thoughts to the ones that I got through my little experimentation. A Coridanite plasma rifle firing a plasma bullet. No set bonuses. captainrebel78#5049. Piercing Smart. The Plasma Piercing Beam Rifle is nice at short range (20m) since it can melt through shields. so that they do not interrupt their attack. I use the Nakuhl shield in all of them, which strangely when activated is activated in you. I think it's primary fire is still the sustained beam you are referring to, but not 100% sure it's the same since I haven't tried the piercing one yet. The two shooting modes are long therefore they shoot and shoot continuously. Phase cannons are 22nd century weapons, several of which first appear mounted to the Enterprise in the Star Trek: Enterprise episode "Silent Enemy". The Plasma Wide Beam Rifle is a Ground Weapon. You can get tactical consoles which boosts that specific damage. Wiping out once and coming very close to wiping a second time. Now I am experimenting with giving them the Omega armor which gives a 10% chance of giving the whole team + 5% energy damage when taking damage. All 4 SCI boffs with temporal secondary. DS9 holograms with stacking veteran trait, boolean canons, and 2pc gamma set (stacking damage bonus). You'll easily see your dps more than double, and auto attacks of 1k+ are not uncommon. New weapons and a new console from the deep space nine lock box that launched with Victory is Life. When the alt-fire "shock core" is hit with the primary fire beam of plasma, it creates a massive purple explosion. I snagged it because it had the [Run] mod. Plasma Wide Beam Rifle (Vendor (Dyson Joint Command / New Romulus), Exchange) ... Open the just save file in a text editor of your choice (it should be saved under your STO Install’s Live Directory) Find this block, for me its about 50 lines above the end of the file (it might look a bit different depending on your settings) Hudoptions {Region Ground. I didn't see practically anyone use this weapon on their visiting team so I decided to comment on it here to see what they thought. Phase cannon. Plasma ground weapons have a chance to apply a weak plasma damage over time effect. A Romulan plasma torpedo. Perhaps swap in an ENG instead of doing all SCI. This plasma absorbed all energy from the rest of the laser pulse, essentially creating a shield so the rest of the pulses never reached the target. Probably worth putting in a nanite health monitor and a heal over time. That weapon I use for NORMAL missions (I'm the one crouched in the photo) at that level you can hopefully do 5 critics and kill a whole wave of nemies at the same time, it is the fastest way to clear the maps. Plasma Piercing Beam Rifle/Info. Romulans). i'd REALLY like to use one, but i'm worried it might not be as much damage as what i'm currently using, and 10K Dil is a big chunk of change for a gun i'm not sure of. In each case, I did nothing other than focus fire for the away team. A variant of this rifle with a red color scheme is used in Instagib. Has anyone figured out the DPS on the Plasma Piercing Rifles yet? They were much more fragile than away team 1. Just like the title says. Wide-Beams are normally pistols, not rifles, and Split-Beams are normally rifles, not pistols; the Piercing Beam Rifle and Repeater Pistol are special rapid-fire weapons with no analogue in the game. These weapons were used by Humans during the mid-22nd century. it is rewarding. No combat pets. When it comes to space weapons, a common suggestion is to stick with one damage type. When combined with the Wave Beam, it becomes virtually unstoppable and extremely destructive as each shot will pass through both hostile enemies and solid material. I have several toons that use the Plasma Piercing Beam Rifle as they main weapon on ground. Last modified: 11 November 2013 at 07:00. Upgrades to MXII Very Rare pretty cheaply as well. The Hur’q are fantastic swarming enemies, ideal for testing effectiveness against many smaller enemies. This item is obtained from “Installation 18”. The Shock Rifle in all games have the same attacks. The wide gun is good for cleaning the low level trash, and the piercing is good for quickly whittling down the high-health opponents. Tested in the mission, “Home”. This weapon in the hands of Ground Officers is really good. Excuse my terrible English. Plasma Accelerator is the fourth upgrade of Path 1 for the Dartling Gunner in BTD6. It lists plasma damage as 105.7 for the primary attack and 126.8 for the secondary, but no DPS listing for either. Instead of launching individual projectiles, it now fires a concentrated beam of plasma energy at wherever the cursor is located or the player last tapped. Below are a number of tables which list the type of weapons you'll find in STO as well as the various damage types. Since this item is not unique, players can obtain it more than once via episode replay. This away team also had a combat pet for each boff. Testing out the Plasma Piercing Beam Rifle on Kobali. Press J to jump to the feed. The Plasma Piercing Beam Rifle is a Ground Weapon . so instead of attacking and stopping they will attack until finishing the shooting mode which is really long. Buy these weapons at Mk I and upgrade. All had two dots (cold fusion flash, hyperonic radiation) and medical tricorder. While maintaining the Incendiary Beam Barrage, there is an escalating chance of causing a plasma damage over time effect on the target. (ENT: "Chosen Realm") The particle rifle was capable of multiple power settings, ranging from stun, to kill, to a high-power shot capable of blasting through a Human torso. They managed to handle elite para pacem with only a couple deaths.Later I added a SCI, dropping one of the TAC boffs and they walked through elite with no deaths while maintaining 600+ dps. This is the official subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, PS4, and Xbox One. Empress Sela. The technician must weigh various factors to determine the most cost-effective piercing strategy. Last modified: 11 November 2013 at 07:00. Plasma Piercing Beam Rifle - Stuck in Auto Fire. Star Trek Online Wiki is a Fandom Gaming Community. It is not my language. Also, if you're giving it to boffs, combining it with the Romulan Navy Kit from "Uneasy Allies" mission reward for the 20% plasma damage, 2.2% crit chance, and 8.8% crit severity (at MK XII) is a very inexpensive setup. They only thing I'm not a fan of is that when combined with the awful servers this game has, frequently I'll find that it gets stuck in a looping fire sequence shooting at nothing, until I engage another target. Willpower This skill increases your ability to resist incoming Control effects. The Starfleet plasma rifle was capable of firing either a bolt or beam of energy . captainrebel78. Plasma cannons were a form of directed energy cannon weaponry. Try to give them to all and leave them loose around, then tell me what you think. They come in several types, as most energy weapons do in STO. This weapon's long-range particle beam is capable of sustained fire, allowing it to switch between anti-personnel or anti-materiel roles just by holding down the trigger. ECS Fortunate fires its plasma cannon. I love it. Exploit Attack. For my style of play I prefer other things, but anyway, what I was trying to say is that the weapon is very interesting for your officers that you send with you on missions. Combat Hyper-Impulse Engines Mk XI; Prototype Gravitic Modulation Impulse … I'll check out this weapon, though I probably don't have the resources to get them to MK XV right away. r/sto This is the official subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, PS4, and Xbox One. Because the rifle fires so rapidly, that flat damage buff turns it into a absolute shredder - even more so if you stack 3 of those doffs and they all activate at once. 1 ENG, 3 TAC. September 2013 edited July 2014 in The Academy. This old post concurs with your assessment: https://www.reddit.com/r/sto/comments/dtfk4z/away_team_musings/. The primary fire is a beam of plasma, and the alternate fire is a slow-moving orb of plasma. The miniguns are unique too, but like most miniguns, not really worth a second look. Also at the beginning I used the Recoil armor on the team, but then I changed it for Solenae Striker with 2.5%CH and 20%CD which is also "free". Plasma Piercing Beam Rifle. Plasmas are upgrade weapons of the Federation (as well as foes of the Federation, eg. The Romulan weapons are special, yes -- they are unique types of weapons that only come in Plasma. The Plasma Wide Beam Rifle? By using our Services or clicking I agree, you agree to our use of cookies. Overcharged Plasma Sniper Rifle Mk XI; Personal Covariant Shield Mk XI; Desperate Measures. It easily goes toe-to-toe with some of the more expensive ground weapons from lockboxes and lobi store. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. Cookies help us deliver our Services. I replayed … Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. Wide Beam Rifles have a secondary fire mode that projects a field of energy that damages several targets in front of the player. Due to their firing mode, they do not stop shooting practically until they kill the enemy. Although new characters start with the Phaser Beam Arrays in the Federation and Disruptor Beam Arrays in the Klingon Empire, as a player advances, other beam weapons, both energy and weapon types, become available either by looting or purchase. Old World Blues: Yes 25% Chance 0.1 Microfusion cell, optimized (Vigilant Recycler)(GRA) x 1.3 - … Bloons that cross the beam itself take damage, while the point of the beam deals extra damage to all Bloons that touch it. It was a reward from the "Uneasy Allies" mission. A plasma rifle was the rifle version of a hand-held plasma weapon used by many species. There is also a hidden third option for this weapon. Plasma Damage and DoT __ Plasma Damage Increasing Chance (5-15%) while maintained to cause: __ Plasma Damage Per Second (Ignores Shields) 5% chance: __ Plasma Damage Per Second (Ignores Shields) Piercing Beam Sweep. This varian… Piercing Dual Tetryon Beam Bank Mk XI; Nimbus Pirate Distress Call; Heading Out. It was available at variou… but normally they help with extra DPS. I'll have to give that a whirl! I got to see my little weapon deal 2k damage to 5 enemies at the same time. Great tip with equipping boffs with it. It's important to understand that each of these is unique and provides different benefits depending on how you use them. All had paradox bomb for grouping. My main runs on both the piercing and the wide. Due to their firing mode, they do not stop shooting practically until they kill the enemy. The Plasma Wide Beam Rifle is the weapon I use the most since it can damage up to 5 enemies at a range of 35m. Unless you mean if the captain wears the kit, the BOffs get the same buffs? It's one of the best out there, especially given how cheap and easy it is to get. The weapon could also be set to fire orange-red particle beams similar to those fired by a plasma rifle or a phase-pistol. Avoid giving them skills with very long animations. Game content and materials are trademarks and copyrights of … Plasma energy weapons deliver a consistent energy attack designed to burn down enemy shields more efficiently than kinetic weapons (mines and torpedos). Recommended Weapon Sets From Missions (Plasma) As you can now play through any mission at any level when levelling up your character, you can selectively choose which missions to do to make the best use of your time playing the game.