While a friendly PHOBOS unit is within 6″ of this WARLORD. Use this Stratagem when an ULTRAMARINES unit from your army is chosen to fight with in the Fight phase. French language version. Use this Stratagem in either: Your movement phase, when an ADEPTUS ASTARTES REPULSOR FIELD unit from your army Falls Back. You cannot select this tactic if you have already selected the Whirlwind of Rage tactic. An ADEPTUS ASTARTES Detachment is one that only includes models with the ADEPTUS ASTARTES keyword. You can only use this Stratagem once per battle. Use this Stratagem at the start of the Shooting phase. Angels of Death: This unit has the following abilities: And They Shall No Fear, Bolter Discipline, Shock Assault, and Combat Doctrines. If your army is led by a RAVEN GUARD Warlord, you can give one of the following Relics of the Ravenspire to a RAVEN GUARD CHARACTER model from your army instead of giving them a Relic from Codex: Space Marines. Each time this WARLORD uses its Combat Restoratives ability, the model being healed regains up to 3 lost wounds instead of D3. Each time a model with this tactic makes a ranged attack with a bolt weapon, re-roll a hit roll of 1. Until the start of your next Psychic phase, enemy units cannot fire Overwatch at that unit, and after that unit finishes a charge move, for each model in that unit, you can select one enemy unit within 1″ of that model and roll one D6; on a 6, that enemy unit suffers 1 mortal wound. Until the end of that phase, add 1 to the Strength characteristic of models in that unit, and when resolving an attack made with a melee weapon by a model in that unit, on an unmodified wound roll of 6 double the Damage characteristic of that weapon for that attack. It comes with printed page edges, a soft-touch cover with foil blocking, and a black 1/4″ ribbon marker. That unit can make an Advance move. Model with bolt pistol or absolvor bolt pistol only. Add 1 to the Damage characteristic of ranged weapons this Warlord is equipped with. Instead of one model that disembarked being destroyed for each roll of 1, one model that disembarked (your choice) is destroyed for each roll of 1 or 2. This relic replaces a model’s power axe and has the following profile: Mortis Machina Melee S+3 AP-3 D3 Abilities: Each time an attack is made with this weapon against a VEHICLE unit, the saving throw is failed, the target suffers 1 mortal wound in addition to any normal damage. Select up to three other friendly Ultramarines units that are within 6″ of the targeted unit and are not within Engagement Range of any enemy models. Use this Stratagem when a RAVEN GUARD unit from your army is chosen to fight with in the Fight phase. Until the start of your next Movement phase, the Assault Doctrine becomes active for that unit, instead of the currently active combat doctrine. When you select this tactic, select one of the following Faction keywords: CHAOS KNIGHTS, TYRANIDS, AELDARI, ORK, HERETIC ASTARTES, NECRONS, T’AU EMPIRE. If this litany is inspiring, select one friendly Black Templars Core or Black Templars Character unit within 6″ of this Priest. Once per turn, when resolving an attack made by a model from your army with this Relic, you can re-roll the hit roll, wound roll or damage roll. If the Warlord of your army is an Adeptus Astartes Character, you can pick the Warlord Trait from the Space Marines Warlord Traits Table. At the end of that phase, roll one D6; on a 4+ return that model to play with 1 wound remaining, placing it as close as possible to its previous position and more than 1″ away from any enemy models. If this litany is inspiring, then while a friendly Core or Character unit is within 6″ of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll. Use this Stratagem when a WHITE SCARS unit from your army Advances. On a 4-5 the unit being rolled for suffers 1 mortal wound; on a 6+ the unit being rolled for suffers D3 mortal wounds. Select one RAVEN GUARD INFANTRY unit from your army. That unit can still shoot this turn. Use this Stratagem when a TRANSPORT model from your army is destroyed. Each time an attack is made against the bearer, your opponent cannot reroll the hit roll, cannot reroll the wound roll and cannot reroll the damage roll. Primaris model Only. When resolving an attack made by this Warlord, on an unmodified hit roll of 6 you can make one additional attack against the same unit using the same weapon. Primaris model only. For each model in that unit, you can select one enemy unit within 1″ of that model and roll one D6; for each roll of a 6, that enemy unit suffers 1 mortal wound. As of 10-10-20 Space Marines Unique Item groups are…. Each unit can only be selected for this Stratagem once per battle. Select one ASSAULT INTERCESSOR SQUAD unit from your army that is within Engagement Range of any units; that unit can fight again. Use this Stratagem at the start of the first battle round, before the first turn begins, if your army includes any RAVEN GUARD SCOUT or RAVEN GUARD PHOBOS units. If an SILVER TEMPLARS CHARACTER model is your Warlord, you can use the Warlord Trait they have here. Each time a model in that unit would lose a wound, roll one D6; on a 5+ that wound is not lost. You can only use this Stratagem once per battle. When resolving an attack made with this weapon, you can add 1 to the hit roll. In addition, when resolving an attack against a model from your army with this Relic, an unmodified hit roll of 1, 2 or 3 always fails. When you give a model this Relic, select one bolt weapon (see Codex: Space Marines) that model is equipped with. Named characters (such as Chaplain Grimaldus) and VEHICLE models cannot be given any of the following Relics. The day we’ve all been waiting for is here. When resolving an attack made with a ranged weapon by a model in an IMPERIAL FISTS unit that is within 6″ of a friendly model with this Relic, re-roll a wound roll of 1. You can only use this Stratagem once per battle. Use this Stratagem in your Shooting phase or the Fight phase, when a CRIMSON FISTS unit from your army is chosen to shoot or fight with. You can generate one additional Warlord Trait for them; this must be from the Imperial Fists Warlord Traits table. All of the Relics your army includes must be different and be given to different models. Note that some Relics are weapons that replace one of the model’s existing weapons. Until the start of your next Psychic phase, add 1 to that model’s Strength, Toughness, and Attacks characteristics (if a unit has more than one Toughness characteristic, use the lowest Toughness characteristic when resolving any rules). Warhammer. Each time a model is the selected unit makes an attack subtract 1 from the attack’s hit roll. On a 4+ return this Warlord to play with D3 wounds remaining, placing them as close as possible to their previous position and more than 1″ away from any enemy models. If manifested, select one enemy unit within 18″ of and visible to this psyker. When resolving an attack made against a model with this Relic, subtract 1 from the wound roll. You can then select one other enemy unit that was within 6″ of and visible to that VEHICLE unit when this power was manifested. Each time this Warlord finishes a charge move, for each enemy unit within 1″ of this Warlord, roll one D6: on a 2+, that unit suffers 1 mortal wound. It also gains one or more additional abilities, as show in the appropriate section, as well as access to Warlord Traits and Relics. Until the end of the turn, that unit cannot shoot, declare a charge or attempt to manifest any psychic powers. When resolving an attack made against this Warlord, an unmodified wound roll of 1-3 always fail, irrespective of any abilities that the weapon or the model making that attack may have. Until the start of your next Psychic phase, subtract 1 from the Leadership characteristic of models in that unit, and when resolving an attack made by a model in that unit, subtract 1 from the hit roll. Use this Stratagem after you made a hit roll, a wound roll, a damage roll, a saving throw, an Advance roll, a charge roll, a Psychic test, a Deny the Witch test or you have rolled the dice to determine the number of attacks made by a weapon. Select one ADEPTUS ASTARTES INFANTRY unit from your army that is not within Engagement Range of any enemy units. When a charge roll is made for this Warlord, you can re-roll the dice. Until the end of the phase, when a friendly Iron Hands Character model (excluding Vehicle models) within 3″ of that unit would lose any wounds as a result of an attack made against that model, that unit can attempt to intercept that attack. Use this Stratagem at the end of the Fight phase. When resolving an attack against this Warlord, subtract 1 from the hit roll if this Warlord Advanced in your previous Movement phase. Select one ADEPTUS ASTARTES MACHINE SPIRIT Model from your army. If manifested, select one point on the battlefield within 24″ of and visible to this psyker. Score 1 victory point at the end of the battle for each enemy unit that was destroyed as the result of an made with a Pistol or Melee weapon by an ADEPTUS ASTARTES unit from your army while the Assault Doctrine was active for your army. This Relic replaces a thunder hammer and has the following profile: Drake-smiter Melee Sx2 AP-4 D3 Abilities: When resolving an attack made with this weapon, subtract 1 from the hit roll, and on an unmodified wound roll of 6 add 3 to the Damage characteristic of this weapon for that attack. I have an unused Space Marines Collector's Edition codex up for sale. Your opponent’s Charge phase, when an ADEPTUS ASTARTES REPULSOR FIELD unit from your army is selected as a target of a charge. Where this is the case, you must, if you are using points values, still pay the cost of the weapon that is being replaced. Note that some Relics are weapons that replace one of the model’s existing weapons. The Brand New 9th Edition Codex Supplement for the Dark Angels Chapter adds exciting new rules and units to combine with Codex: Space Marines for a unique play style that compliments the identity of t You can only use this Stratagem once per battle. If manifested, select the nearest enemy unit that is within 18″ of and visible to this psyker. Select one ADEPTUS ASTARTES CHAPLAIN unit from your army that has not recited a litany this turn. You can only use this Stratagem once per battle. If manifested, select one enemy unit that cannot Fly and is within 18″ of and visible to this Psyker.– That unit suffers 1 mortal wound.– Malediction: Tenebrous Curse has a warp charge value halve that unit’s Move characteristic and subtract 2 from Advance rolls and charge rolls made for it. Use this Stratagem before the battle. At the start of the first battle round, before the first turn begins, select one enemy unit. Use this Stratagem in your Movement phase, after a WHITE SCARS TRANSPORT unit from your army that does not have the Flyer Battlefield Role moves. This Relic replaces a khan’s spear and has the following profile: Glaive of Vengeance Melee Sx2 AO-3 D3. Use this Stratagem in the Fight phase. Named characters (such as Iron Father Feirros) and VEHICLE models cannot be given the following Relics. Each time an attack is made against the selected Infantry unit, subtract 1 from the hit roll. Use this Stratagem in any phase, when an ADEPTUS ASTARTES VEHIVLE model from your army would lose a wound as the result of a mortal wound. JUMP PACK model only. Abilities: Each time an attack is made with this weapon, if the attack successfully wounds the target, it inflicts 1 mortal wound on the target in addition to any normal damage. Until the end of that phase, when resolving an attack made by a model in that unit against a WORD BEARERS, IRON WARRIORS , NIGHT LORDS or ALPHA LEGION unit, you can re-roll the hit roll. Use this Stratagem before the battle. Until the start of your next turn, add 1 to the Attacks characteristic of models in that unit, and when resolving an attack made against that unit, add 1 to the saving throw (excluding invulnerable saves). The firing model is a TERMINATOR or BIKER. If you do, at the end of one of your Movement phases you can set up that unit anywhere on the battlefield that is more than 9″ away from any enemy models. We’ll paint your models! Use this Stratagem when an ULTRAMARINES unit from your army Falls Back (this Stratagem costs 1 CP if that unit has the Codex Discipline Chapter Tactic, otherwise it costs 2 CP). Unless this WARLORD is the closest eligible target, enemy models cannot target it with ranged attacks. Until the end of the phase, each time a model in that unit makes an attack against a CHARCTER unit, add 1 to that attack’s hit roll. When resolving an attack made against that model, reduce any damage inflicted by 1, to a minimum of 1. Select one enemy unit on the battlefield. Note that some Relics are weapons that replace one of the model’s existing weapons. You can only use this Stratagem once per battle. That unit can shoot and charge this turn. Roll one D6 for each of those units, adding 1 to the result if the result of the Psychic test was more than 10; on a 4+ that unit suffers 1 mortal wound. charge. Select one RAVEN GUARD JUMP PACK unit. If manifested, select one enemy unit within 24″ of and visible to this psyker. This Relic replaces a chainsword and has the following profile: Teeth of Mars Melee Melee User S AP-2 D2 Abilities: When the bearer fights, it makes 1 additional attack with this weapon. If manifested, select one friendly SALAMANDERS unit within 12″ of this psyker. FROM GW - 61 datacards designed to work alongside Codex: Space Marines … Until the start of your next Movement phase, that unit is treated as having remained stationary during its Movement phase for all rules purposes (such as firing Heavy weapons). Use this Stratagem in your Shooting phase, when an IMPERIAL FISTS unit from your army is chosen to shoot with. Once per Shooting phase and/or once per Fight phase, when resolving an attack made by this Warlord, do not make a hit roll: it automatically scores a hit. This is not cumulative with any other rule that adds to a unit’s charge roll.– Each time a model in that unit makes a pile-in or consolidation move, it can move up to an additional 3″. If you do, you can only make one attack with that weapon, but if that attack hits, make D6 wound rolls instead of one (each successful wound roll results in a wound that must be allocated). Named characters cannot be given relics. Combat Doctrines: If your army is Battle-forged and if every unit from your army has this ability (excluding Servitor and Unaligned units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows: During the first battle round, the Devastator Doctrine is active for your army. Use this Stratagem when the enemy Warlord is destroyed as a result of an attack made with a melee weapon by a WHITE SCARS model from your army. This Relic replaces a model’s power sword, mastercrafted power sword or combat knife, and has the following profile: Drakeblade Melee User S+1 AP-4 D2 Abilities: When resolving an attack made with this weapon, on an unmodified wound roll of 6 the target suffers 1 mortal wound in addition to any normal damage. Named characters and VEHICLE models cannot be given the following Relics. Use this Stratagem in the Fight phase, when an ADEPTUS ASTARTES unit your army is selected to fight. You can only use this Stratagem once per battle. Use this Stratagem in your opponent’s Charge phase, when a charge is declared against a SALAMANDERS unit from your army. In addition, after that model finishes a charge move, you can select one enemy unit within 1″ of that model and roll one D6; on a 4+ that enemy unit suffers 1 mortal wound. Until the start of your next Psychic phase, add 1 to the Toughness characteristic of models in that unit. When this Warlord would lose a wound, roll one D6; on a 6, that wound is not lost. Select one of your own eligible units and fight with it next. warhammer figures. Use this Stratagem after nominating a model drawn from a Salamanders successor Chapter to be your Warlord. You can only use this Stratagem once per battle. This Relic replaces a combi-melta and has the following profile: Betrayer’s Bane When you choose this weapon to shoot with, select one or both of the profiles below. Use this Stratagem in the Fight phase, when an ADEPTUS ASTARTES MELTA BOMB unit from your army is selected to fight. Until the start of the next battle round, when resolving an attack made with a Rapid Fire or Assault weapon by a RAVEN GUARD model from your army, on an unmodified wound roll of 6 the Armour Penetration characteristic of that weapon is improved by an additional 1 for that attack (e.g. This Relic replaces a master-crafted power sword and has the following profile: Blade of Triumph Melee S+3 AP-3 D3, If your army is led by an ULTRAMARINES Warlord, you can give one of the following Relics of Macragge to an ULTRAMARINES CHARACTER model from your army instead of giving them a Relic from Codex: Space Marines. Add 1 to the Wounds characteristic of your warlord. You can generate one additional Warlord Trait for them; this must be from the Salamanders Warlord Traits table. You can only use this Stratagem once per battle. That model gains the CHARACTER keyword; add 1 to the Attacks and Leadership characteristics of that model. These units are not affected by the destroyed model’s Explodes ability – instead you must roll one D6 for each model you just set up on the battlefield. If that unit has the The Flesh is Weak Chapter Tactic, when resolving an Overwatch attack made by a model in that unit, a hit roll of 4-6 scores a hit instead. These are considered to be Chapter Relics for all rules purposes. Use this Stratagem at the start of the battle round if an ULTRAMARINES Warlord from your army is on the battlefield and the Assault Doctrine was active during the previous battle round. You can generate one additional Warlord Trait for them; this must be from the White Scars Warlord Traits table. Some relics replace a character’s existing equipment, you must still pay the cost of the weapon that is being replaced. You can give one Relic of Nocturne to a CHARACTER model from your army that is drawn from a Salamanders successor Chapter instead of giving them a Special-issue Wargear Relic or a Chapter Relic from Codex: Space Marines. Note that some Relics are weapons that replace one of the model’s existing weapons. Use this Stratagem after an enemy unit has declared a charge against one or more units from your army. Until the end of that phase, when resolving an attack made by a model in that unit against an Ork unit, you can re-roll the wound roll. Each time the bearer would lose a wound, roll one D6: on a 5+, that wound is not lost. £8.99 ... Warhammer 40 000 9th Edition … If you are randomly generating your Warlord’s Warlord Trait and your Warlord is not a BIKER, re-roll this result until a different Warlord Trait is generated. The biggest and best-ever edition of Codex: Space Marines is on its way soon – you saw The Codex Show on Saturday, right? When resolving an attack made against a model with this Relic, an unmodified wound roll of 1, 2 or 3 always fails, irrespective of any abilities that the weapon or the model making that attack may have. We have the codex in the studio and we’re taking a tour of the new book and format for Codex Space Marines 9th Edition! Where this is the case, you must, if you are using points values, still pay the cost of the weapon that is being replaced, Model equipped with power sword, master-crafted power sword, or combat knife only. Use this Stratagem in any phase, when a PRIMARIS unit from your army is selected as the target of an attack. Until the end of the phase, the range of that model’s aura abilities is increased by 3″ (to a maximum of 9″). If this litany is inspiring:– Add 1 to this Priest’s Attacks and Strength characteristics.– Add 1 to the Damage characteristic of melee weapons this Priest is equipped with. Model with combi-flamer only. If you do, replace the IRON HANDS keyword in all instances on that Relic (if any) with that model’s keyword. When it does, remove it from the battlefield; you then set this Warlord up again at the end of your next Movement phase anywhere that is more than 9″ from any enemy models. The same miniatures with new rules, once again! item 2 Warhammer 40,000 - Codex Space Marines - Paperback - Games Workshop 2004 - 40k - Warhammer 40,000 - Codex Space Marines - Paperback - Games Workshop 2004 - 40k. You can unsubscribe at any time. IMPERIAL FISTS ANCIENT model only. Model equipped with two lightning claws only. If your army is Battle-forged and includes any BLACK TEMPLARS Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here. Each time the bearer makes a Normal Move, Advances, or Falls Back, it can move across models as if they were not there. This Relic replaces a storm bolter and has the following profile: Vengeance of Ultramar 24″ Rapid Fire 4 S4 AP0 D1 Abilities: When resolving an attack made with this weapon against a unit (other than a VEHICLE unit), you can re-roll the wound roll. Each time a ranged attack is made against a unit with this tactic, if the attacker is more than 18″ away, the unit with this tactic is treated as having the benefits of light cover against that attack. Model with a power fist only. Each time an attack with an Armour Penetration characteristic of -1 or -2 is allocated to the bearer, that attack has an Armour Penetration characteristic of 0 instead. In addition CRIMSON FISTS can use any stratagems found on the Imperial Fists supplment. When you give a model this Relic, select one weapon that model is equipped with (this cannot be a weapon whose profile includes the word ‘master-crafted’). Use this Stratagem in your Command phase, if a WARLORD from your army is on the battlefield and a combat doctrine is active for your army. If every model in your army has the Adeptus Astartes keyword, and your Warlord has the Adeptus Astartes keyword you can select secondary objectives or select one of them to be from the Adeptus Astartes secondary objectives. Units with this tactic are eligible to declare a charge with even if they Fell Back this turn, Each time a model with this tactic would lose a wound as a result of a mortal wound, roll one D6: on a 5+, that wound is not lost. At the start of the fight phase, if this model is within Engagement Range of any enemy units, it can fight first that phase. Devastator Doctrine: The Armour Penetration characteristic of Heavy and Grenade weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. Book is new and sealed Dispatched with Royal Mail 2nd class These reflect the unique strategies used by the Iron Hands on the battlefield. A model with this Relic has a 4+ invulnerable save. If your army is led by an RAVEN GUARD Warlord or a Warlord drawn from an RAVEN GUARD successor Chapter, you can give one of the following Special-issue Wargear Relics to an RAVEN GUARD CHARACTER model from your army, or a CHARACTER model from your army that is drawn from an RAVEN GUARD successor Chapter, instead of giving them a Relic from Codex: Space Marines. 3 left. ANCIENT model only. This Relic replaces a master-crafted stalker bolt rifle, mastercrafted occulus bolt carbine or master-crafted instigator bolt carbine and has the following profile: Ex Tenebris 36″ Assault 3 S4 AP-2 D2 Abilities: Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. All of the Warlord Traits your army includes must be different (if randomly generated, re-roll duplicate results). ADEPTUS ASTARTES Detachments gain the Company Command ability. Until the end of that phase, when resolving an attack made with a weapon that has a Damage characteristic of 1 against a model in that unit, add 1 to the saving throw. When this Warlord consolidates, they can move up to 6″ instead of 3″, and do not have to end this move closer to the nearest enemy model. Until the start of your next Command phase, that model is considered to have its full wounds remaining for the purposes of determining what characteristics on its profile to use. PRIMARIS model only. You can only use this Stratagem once per battle. – Boltgun 24″ Rapid Fire 1 S4 AP0 D1 – Meltagun 12″ Assault 2 S8 AP-4 D6 Abilities: Each time an attack made with this weapon’s meltagun profile targets a unit within half range, that attack has a Damage characteristic of D6+2.’. In addition, when a charge roll is made for a charge that unit is a target of, subtract 1 from the result. Re-roll that roll, test or saving throw. Each time a model with this tactic makes a melee attack, if that model’s unit made a charge move this turn, add 1 to that attack’s hit roll. Each time a model with this tactic makes a melee attack against an INFANTRY or BIKER unit, an unmodifited hit roll of 6 automatically wounds the target. Select Reiver unit from your army. Until the end of the phase, subtract 2 from charge rolls made for any unit that declares a charge against that REPULSOR FIELD unit. You can give one Relic of Medusa to a CHARACTER model from your army that is drawn from an Iron Hands successor Chapter instead of giving them a Special-issue Wargear Relic or a Chapter Relic from Codex: Space Marines. That model can have one of the following Special-issue Wargear Relics, even though they are not a CHARACTER: Master-crafted Weapon; Digital Weapons; Silentus Pistol; Korvidari Bolts. If both players have units that can do this, the player who is taking the first turn moves their units first. Before the battle, if your army is Battle-forged, roll one D3; you gain a number of Command Points equal to the result. Space Marine Data Cards - new - $20 USD / $25 CAD. This Warlord can attempt to deny one psychic power in each of your opponent’s Psychic phases in the same manner as a Psyker. Roll one D6; on a 4+ that psychic power is resisted. You can set up that unit in outflank instead of setting it up on the battlefield. When a Psychic test is taken for a model with this Relic attempting to manifest a psychic power from the Stormspeaking discipline, add 1 to the total. If manifested, select one friendly Iron Hands Vehicle model within 3″ of and visible to that psyker (you cannot select a model that has already regained lost wounds this turn). AP-3, D2, Model equipped with a master-crated auto bolt rifle only. This is a reminder that ALL trade/sale posts must have photos of all products being swapped, ... Primaris Space Marines. AU $47.24. Use this Stratagem at the start of the Morale phase. Select one Salamanders unit from your army that did not Advance or Fall Back this phase. Until the start of your next Psychic phase, when resolving an attack made with a ranged weapon against that unit, subtract 1 from the hit roll. If manifested, select one enemy unit within 18″ of and visible to this psyker. ... Warhammer 40k 9th edition Space Marine Codex… If manifested, if your army is Battle-forged you can choose to immediately gain 1 Command Point. If manifested, then:– Until the start of your next Psychic phase, while a unit is within 6″ of this Psyker, each time an attack is made against that unit, invulnerable saving throws cannot be made against that attack.– Until the start of your next Psychic phase, while an enemy Psyker unit is within 6″ of this Psyker, halve the total of Psychic tests taken for that unit. When a roll is made to determine if a litany recited by the bearer is inspiring, you can roll two D6 and discard one of the results. We've been lucky … Codex: Space Marines – Weapons and Wargear Updates . a Rapid Fire 2 bolt weapon becomes Pistol 2). Select one White Scars unit (excluding Artillery and Buildings) from your army. 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