Roll a D6 for each unit (friend and foe) within 3″ of that model and on a 4+ it takes a mortal wound. Get the latest info, sweet deals, and additional Frontline content through our email list. That means that anything AP-4 or better will just pass through as damage. Overall, I’m not too impressed with the S4 of AFP’s so if you were going to take the Supernova Launcher, I’d suggest pairing with CIB’s or BC’s if you didn’t have the points to spare (but you really should make the points for them). 9x Fire Warrior: 9x Photon grenades, 9x Pulse blaster . 4x MV4 Shield Drone. And any time there is a clear winner with little/no reason to take alternatives, I feel that’s bad design. It’d be such a shame if that big, bad Knight was -1 on all his To-Hit rolls, wouldn’t it? Sorry, friend, here’s a -1 To-Hit. The 6″ move after shooting is the old old way of jsj when tau were first released. Reply Good karma Bad karma +4 votes. Other notable Signature Systems for Enforcer Commanders include the T’au sept only Vectored Maneuvering Thrusters and the Dal’yth sept only Dynamic Mirror Field. Moderator. Natürlich macht allein das Steuern eines riesigen Battlesuits den Soldaten nicht zum Commander – vielmehr sind es der strategische Verstand und die Fähigkeit, sich auf unvorhersehbare Situationen einzustellen, die diesen Piloten von anderen abheben. Die Commanders der T'au sind schnelle und tödliche Battlesuit-Piloten von einschüchternder Größe Natürlich macht allein das Steuern eines riesigen Battlesui TAU EMPIRE Commander - NEU, 40,38 € … You didn’t have to roll for it at first? Ive always seen them as a shooting army and while kroot could fight in melee it was not usually recommended except against tanks to hit the rear armor. Any who have suffered such an indignity often spend the rest of their remaining life in atonement. Commander in XV85 Enforcer Battlesuit [8 PL, 156pts]: Advanced targeting system, 3x Cyclic ion blaster. Sure, if you can get a whole 5 markerlights on a target then you’re hitting on 3+ reroll 1s; but only against that one target and in all likelihood only getting to that level vs one target a turn at most. The few of these that I find myself regularly using are Neuroweb System Jammer (NSJ) and Command-an-control Node (CnCN). Use this at the start of the enemy Shooting phase. An XV8 suit of any kind should not be played as an XV85 in tournament play - it is a proxy. I would like tau to really remain that way. Today we’re talking about the battlesuit on the front of the Codex, the Enforcer Commander. Pretty much all armies have internal synergy. A Commander, or in the language of the Tau, a 'shas'o', is the highest rank a Fire Warrior can obtain. So I guess I meant that they seem capable at being good at shooting via synergy rather than just generally excelling at shooting. This AI-assisted transmission system allows for improved communication and targeting coordination with allies. XV85 vs XV8 or why would you take an enforcer? Other armies have synergy too, but if I’m remembering decently, I think that was no always the case. NSJ is a vital tool at your disposal to be able to keep something at bay until you can kill it. On a 4+ that unit being rolled for suffers D3 mortal wound. Information gathered from the Crisis' sensor suite can be transmitted to command units, providing them with updated battlefield intelligence. Cadre Fireblade: Markerlight, Puretide Engram Neurochip + Troops + 7x Strike Team Fire Warrior Shas’ui: Pulse Rifle A
or can regain D3 lost wounds. ++ Vanguard Detachment +1CP (T'au Empire) [92 PL, 1,518pts] ++ + HQ + Commander in XV85 Enforcer Battlesuit [8 PL, 144pts]: Advanced targeting system, 2x Cyclic ion blaster, Target lock . Should you have a more defined role in mind for your Enforcer Commander, you could consider dropping one of the CIB’s for something like a Shield Generator or Advanced Targeting System, though ATS, in particular, is somewhat situational due to the fact that you’re going to have fewer shots that are slightly more efficient. Ignoring the penalty for moving and firing the heavy burst cannon an… And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart! Other? The model may also Advance and fire Rapid Fire weapons, but must subtract 1 from To-Hit rolls. Since the Shooting Phase is so strong right now, I’m not entirely convinced that them being the best at that wouldn’t overly offset their nonparticipation in the other Phases. Sadly, I don’t see this getrig fixed anytime soon — by and large, it seems that if it doesn’t warp the tournament meta, GW is content to leave design issues alone. A nanocrystaline alloy armour is used, giving the suit superior protection while keeping wei… This is my list. by Charlie A.
An Enforcer suit should not be played as an XV8 of any kind in tournament play - it is a proxy. HQ: Commander in XV85 Enforcer Battlesuit [8 PL, 179pts]: Advanced targeting system, 3x Cyclic ion blaster, Talisman of Arthas Moloch. For the most part, you don’t want to mix weapons – take more of a great thing by taking 4 CIB’s. Game System: Warhammer 40k Factions: T'au Empire, T'Lon Sept Share Image. XV8 Crisis Battlesuits have been utilised almost since the start of T'au expansion into the space surrounding their homeworld and the nearby star systems in the Ultima Segmentum. BS2+ is rare for T’au so to not take advantage of it seems like a waste. (Not likely – … Because of its reinforced chassis, this suit is heavier and less mobile than other Crisis suits. 2x MV4 Shield Drone [30pts]: 2x Shield generator + Troops [6 PL, 135pts] + Strike Team [2 PL, 45pts]. But those decals are rather large – maybe they are Broadside variants? It might pair well with other AFP’s, BC’s or an SG to result in a Commander who can get close to the enemy but hide behind terrain or tank enemy fire with invulnerable saves. 6th edition, to match up with the introduction of random charge length. The model comes with a burst cannon and missile pod but can replace those and take up to two more items from the ranged/support weapons list, giving you an insane number of options. - A Commander, who can be built piloting either the XV85 Enforcer Armour Crisis Battlesuit or the XV86 Coldstar Battlesuit variant, with an … The thrusters allow the bearer to move up to 6″ after attacking in the Shooting phase. The Enforcer battlesuit is known for its rugged strength and the commanders that choose it may prefer the unambiguous allure of its firepower. I personally believe the Enforcer Commander is not the best Commander to use for this type of role, that the Coldstar could do it better, but we’ll touch on that more in the Coldstar article. Most T’au units on their own are not good, but when combined with other things and combos, they become good. Just like the Enforcer and Coldstar, the Crisis Commander just plain sucks in melee, so taking advantage of that (while attempting to avoid unnecessary overwatch and triggering of defensive stratagems from charging units) will be your key to success. You can easily obtain a single markerlight to virtually ensure that you won’t take damage from the improved profile and hit with all your shots. LIST 2: (512 Points) Subscribe to our e-mail newsletter to receive updates. The article on the topic by AbusePuppy had a bunch of interesting things to say about it. Some of these are: The XV8-02 Crisis 'Iridium' Battlesuit is a rare XV8 Bodyguard suit variant made of iridium, distinguishable by its heavier armor. ), but then limits you to one per detachment, on top of the “rule of 3”, 2) named commanders use up this slot within a detachment so if you take Shadowsun for example, you’re further limiting yourself. Did your opponent heal something just enough to raise it up a damage tier in preparation of some clutch shooting? What other options do we have? Although mostly it meant you jumped in front if a piece of terrain and then exactly back with no risks of under shooting. Twice the size of a Fire Warrior[10] the Crisis suit is packed with advanced technology, including a jetpack, recoil absorbers and targeting sensors. Further, it may be accompanied by up to 2 Tactical Drones (p.109), Ranged Weapon list (p.89 of the T’au Empire Codex), Support Systems list (p.89 of the T’au Empire Codex). Unnamed Army 1 T'au Empire - Strikeforce - Eternal War ( 7CP - 2000PT - 0PT ) T'au Empire Battalion Detachment ( 3CP - 1756PT ) SUB-FACTION: Farsight Enclaves HQ Commander in XV85 Enforcer Battlesuit (189) 1x Commander in XV85 Enforcer Battlesuit: Cyclic ion blaster, Cyclic ion blaster, Cyclic ion blaster, Advanced targeting system 2x MV4 Shield Drone WARLORD: Commander in XV86 … Whether you start him on the board or decide to use his Manta Strike ability will be completely up to you, though with the restrictions that come with Manta Striking, my personal preference is to start them on the board. Pick an enemy unit within 18″ of a in your army. The combination of these two custom Sept traits increases the power my existing triple Riptide build. That’s before my time with T’au I just recall having to roll for JSJ in 7th. • This model may replace its burst cannon and missile pod with two items from the … It also requires you to not have moved, which can flow well from a Kauyon. Das Set bietet auch eine Vielzahl von Optionen: verschiedene Köpfe, Turbinen, Bein- und Armkonfigurationen und massenweise Waffen. Your opponent must subtract 1 from hit rolls made for that unit this phase. Take something like a Nova Charged Riptide with a Heavy Burst Cannon, which would normally wound a T8 Knight on 5’s – about 33% of the time. 2x MV4 Shield Drone + Troops + Strike Team [2 PL, 35pts]. XV9 Hazard Battlesuit: Advanced targeting system, 2x Double-barelled burst cannon. Add media RSS XV8-05 Crisis ('Enforcer') Battlesuit Commander (view original) embed. Commander in XV85 Enforcer Battlesuit [7 PL, 160pts]: 4x Missile pod Commander in XV86 Coldstar Battlesuit [8 PL, 180pts]: 4x Fusion blaster + Troops + Strike Team [2 PL, 45pts] . Charlie here from 40kDiceRolls, here again to discuss one of the T’au Empire’s leader battlesuits, the XV86 Coldstar. >If Tau only get to play in one phase of the game, they need to be clearly >superior in that phase- they are not. 1x Crisis Bodyguard [59pts]: Advanced targeting system [6pts], Airbursting fragmentation projector [8pts], Shield generator [8pts], XV8-02 Crisis Iridium battlesuit [10pts] . - posted in = TAU =: So with the codex release a few crazy things have happened: 1) Coldstar have become amazing! I can’t remember when it changed to 2d6. Play around with the tiers of markerlights so that you don’t need 5+ to increase your chance to hit? Absolutely. May go back and detail that right shoulder though. Other weapons that would work well with this would, of course, be CIB’s, but even an ATS could be considered for the flat 2 damage and to give most regular tanks no save (thanks to the resultant AP-4). (Holy run-on sentence Batman.) It wouldn’t be a hard problem to fix- in the past there have been relics that granted some limited psychic defense, so it wouldn’t be hard to have included one or more of those; likewise, with Tau ally races there’s perfectly good reasons to have included Nicassar units to give them some psychic shielding, or some sort of Necron-style technological solution. He can be made to do practically anything you want him to do, but the most obvious is a direct source of firepower. I think 4 CIB’s is the way to go about 90% of the time for the Enforcer because it plays into T’au’s strengths of “shooting, shooting, and more shooting” while having variable stats and lots of shots. © 2018 Frontline Gaming. in 40K, Tactics. Die Commanders der T'au sind schnelle und tödliche Battlesuit-Piloten von einschüchternder Größe. Pick two points on the battlefield 2D6″ apart. Tau Commander. In the long run it’ll also likely pay off more as you’re being shot at. Das Set bietet auch eine Vielzahl von Optionen: verschiedene Köpfe, Turbinen, Bein- und Armkonfigurationen und massenweise Waffen. So all that’s left is their shooting, but they only have army-wide bs4+. Obligatory if you aren’t wanting to run cib… There is no reason to not run coldstar commanders.. …unless you want wanna to run 4 cyclic ion blasters and shoot 12 s8 shots a turn, which is really really good! These are, personally, more for friendly games than top table lists. 6x MV4 Shield Drone [60pts]. I always thought they were a synergy army that shot. It still retains three hardpoints to attach other equipment.[2]. Stealth Shas'ui w/ Burst Cannon: Burst cannon A real monster for the T’au forces, sporting BS 2+, S5 T5, 6 wounds, and a 3+ save. Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. 3x . I mean, it’s hard not to be a tad salty when, say, Eldar or AdMech have weapons as good as Tau’s, models with not-shit BS AND the force multiplication that’s supposed to be Tau’s saving grace on top of that — not to mention being useful in more than one phase. Change their widely-seen BS4+ to BS3+ with markerlights working like they do and I think that would be too strong combined with their weigh of fire and above average S. So any effort to make their shooting more “top tier” has to be a bit more nuanced than a direct improvement to accuracy, I feel. 3 warlords games workshop warhammer 40k tabletop miniatures wargaming tau
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