System requirements are alot higher though. Yea, Iï¸ tried playing HD on cemu but it was really laggy. Both the Wii U and the Switch versions of the game are locked to 30 FPS, and work has been done to run the title at 60 FPS, and at 4K. runs 15FPS (is slow) most of the time. Just played the starting area. Minor problems being the heat doubling effect in Dragon Roast area and wherever there's fire. Dolphin is an emulator for two recent Nintendo video game consoles: the GameCube and the Wii.It allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and even more!. Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Fully playable, constant 30FPS, never slows down, even at 1080p resolution. Widescreen achieved with the above AR code. Offline. Subreddit for the GameCube and Wii emulator Dolphin. My settings: used both OpenGL and Direct3D, 16:9 AR, 2x IR, DSP HLE, enabled Force texture filtering and Skip EFB access to CPU. VBA-M connection works fine, although it causes massive FPS drop in the game. Manual Download. Game plays at a >30 FPS at native settings with no texture issues or glitches. Playable most of time at 30FPS. The Legend of Zelda: The Wind Waker, released as The Legend of Zelda: Baton of Wind (ã¼ã«ãã®ä¼èª¬ 風ã®ã¿ã¯ã Zeruda no Densetsu: Kaze no Takuto) in Japan, is an action-adventure game and the tenth installment in The Legend of Zelda series.. I don't know for sure, but I heard something about there being a general double framerate hack for all Wii U games if you want to try Wind Waker HD for cemu. Not playable at all, only culprit is that all of the textures except the sky and the title boat render as black. Thank you for your help. Flat 30FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. Playable at full speed, with some minor Slowdowns. By using our Services or clicking I agree, you agree to our use of cookies. Works great, few blips but rare. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. 1:00. (Can be played wonderfully, always has constant 30 FPX at 1920x1080) RAM: G.Skill Ares cl11 2400mHz 2x4GB Mainboard: ASRock FM2A68M-H+. The. 00000000 43300000. Using OpenGL and Pulse audio backend. Occasional slowdowns at huge dungeons and "heat/lava" effect (dropping from 30FPS to ~25FPS. I have tried many setings but you can check my current one in the videos description. 00000000 43300000. Search Wikipedia Some random slowdown. roxas2099 Joined 5y ago. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. Windfall Island is a bit slow. Advanced: Enable Progressive Scan and Crop. The Wind Waker HD expands on the original by introducing native 1080p resolution, an alternate lighting engine, as well as new gameplay features and modifications. Runs beautifully in terms of gameplay and graphics. Emulador Dolphin. ... Apart from the full-blown The Legend of Zelda: Wind Waker HD remake, Nintendo has yet to touch its GameCube back catalogue. You can also use this mod with the 60FPS hack on Wii and Wii U through Nintendon't to get Mario Sunshine running as it was originally planned before it got downgraded to 30FPS ... the experience is drastically improved. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. Descargar Dolphin 5.0-13633 para Windows, Mac y Linux » The Legend of Zelda The Wind Waker HD on Dolphin Emulator (Widescreen Hack) ConsoleEmulationHD. In The Legend of Zelda: The Wind Waker, it's easy to see how the game is malfunctioning.Because the depth test wasn't being handled correctly, the game couldn't tell if anything was blocking the sun or not. Turning the "safe texture cache" on will fix this. 14000004 3F800000. AR code to disable full-screen heat effect glitch used. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added. Fully playable at 100% / 30FPS with 1x native resolution. ... GaMeFORGaMeRz-GAMEPLAY. At least the NA code causes a misalignment with the display of the magic bar and it's outline until it has been upgraded. Cannot see anything when in game. Heat/Fire glitches have still not been rectified, occasional audio crackles/beeps. The Legend of Zelda: The Wind Waker, released as The Legend of Zelda: Baton of Wind (ゼルダの伝説 風のタクト Zeruda no Densetsu: Kaze no Takuto) in Japan, is an action-adventure game and the tenth installment in The Legend of Zelda series. Dolphin es un emulador para dos consolas recientes de Nintendo: la GameCube y la Wii.Permite que los jugadores de PC disfruten de los juegos de estas dos consolas en alta definición (1080p) con varias mejoras: compatibilidad con todos los mandos de PC, velocidad turbo, multijugador en red, ¡y mucho más!. Fully playable though. Iâm also quite new with using dolphin so any help would be appreciated! The Legend of Zelda: The Wind Waker - Comparaison Dolphin - GameCube (1080p 60fps) phoenix1291. Hacks: Check Ignore Format Changes, OpenMP Texture Decoder and Disable External Frame Buffer. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air. Using wiki settings. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor studdering when looking at large areas due to the textures loading, this can be fixed by prefeching custom textures (requires a lot of ram >16GB) and should also be fixed after the pack is converted to DDS format. No crashes. Visually its significantly better than on GC with all the graphics options maxed out. This is normal for a 4:3 native game. Playable. Fairly consistent 30FPS with minimal issues. Fix item hang required to keep playing passed first forsaken fortress end, and receiving the Fire and ice arrows from Fairy queen. Mods, discussions and more by the The Legend of Zelda: The Wind Waker Modding Community As technology improves, gamers expect higher frame rates from large budget titles, and Breath of the Wild is no exception to this. The Legend of Zelda: The Wind Waker - Dolphin Emulator Wiki The 60FPS version of the hack is not as practical for current systems, or it's not a 'use and forget' thing. CPU has no performance problem at all (can run the game over 200% speed constantly), but will suffer from very bad frame pacing (stutter) if XFB is left enabled, may it be set on Virtual or Real. Tested on DX11 and OpenGL. The Legend of Zelda The Wind Waker (GZLE01) Wario Ware Inc Mega Party Games (GZWE01) Nintendo Wii. Constant 30FPS, fully playable. Sometimes, hangs after cutscenes, but upon restarting emulation, works perfectly. Near perfect emulation except ending has a bug that makes it so you can't 100% the game. Runs full speed most of the time at fullscreen 1080p with widescreen (not Dolphin's built-in widescreen hack), 4x Internal Resolution and 16x Anti-Aliasing. Settings: 1920x1080 Direct3D9, EFB Copy to RAM, DSP LLE, Almost perfect, except for a lot of missing audio. Run into black screen glitch every ten or so minutes, but saving and reloading quickly fixes it. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. D3D9 backend, Skip EFB Access from CPU checked, Scaled EFB Copy unchecked, Fog disabled, used the AR code to fix the heat effect problem. However, some games have fan made patches and hacks that make them run at 60. Have to disable XFB unless taking pictographs to decrease frame stuttering when using texture pack. Many settings do not affect the framerate at all. So for Wind Waker, I added a set of Remove Object Codes for removing the skybox instead. The game runs most of time at 30FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23FPS). It's a 30 FPS game. I did encounter three issues though: taking pictures with the Pictograph crashes the game if EFB Copy is set to Texture. Credits to the makers of these codes. It doesn't run at 60 FPS. With CPU at stock 2.4GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). Slows down to 20-25 FPS sometimes. Download Dolphin 5.0-13614 for Windows, Mac and Linux » December 2020 and January 2021 Progress Report, Hypatia’s Hi-Res Wind Waker Texture Pack (completed), The Legend of Zelda - Wind Waker HD (incomplete), The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD), The Legend of Zelda: Wind Waker - Dolphin 5.0 HD Texture pack, The Legend of Zelda: The Wind Waker Intro (Dolphin SVN r7589), The Legend of Zelda - The Wind Waker at 4K on Dolphin Emulator 5.0 (1080p), Dolphin Emulator 4.0 - The Legend of Zelda: The Wind Waker (1080p HD) - Nintendo GameCube, Dolphin Emulator 4.0.2 - HI- RESOLUTION The Wind Waker (1080p HD), The Legend of Zelda: Wind Waker - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-8573 (1080p), The Legend of Zelda: The Wind Waker [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD], https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker&oldid=172688, VersionCompatibilityVersion Template missing notes. I've beaten the game and it runs full speed through the entire game, with minor slowdowns at rare instances. DSP LLE fixes most sound issues. Gran Turismo 7 is boasting powerful next-gen gameplay with 4K 60 FPS and ray-tracing technology. Runs extremely well; 100% everywhere apart from some occasions when fighting large amounts of monsters at the same time, when it went down to 60% minimum (only for a split second or two), DX11, 8 x AA, 4 x Internal etc, some graphical glitches, fire doubling effect occurs on 4.0.2 so recommend downloading a newer revision to avoid this. ... the experience is drastically improved. I've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. 2:18. Because the sky always has to be behind everything else in the scene, games just draw it at any depth, then clear the depth buffer before drawing anything else. https://gbatemp.net/threads/zelda-windwaker-hd-dolphin-edition-mod.427010/, Alright Iï¸ will try this! Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x. Perfect, no sound issues when priority is set to realtime/high in task manager. Rarely drops below 25, otherwise a very consistent 30FPS. Played from the beginning to the end with no problems or glitches at all, with the exception of FPS drops in big areas or in the rooms with special effects (e.x. audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. Framerate drops when using any level of Anisotropic Filtering. Sign up to access this! Try using the Wind Waker HD Dolphin mod. The game can briefly freeze when snapping photos. Welcome to the Dolphin Progress Report for December 2020 and January 2021! Add Comment. Fully playable at full speed. Graphics had to be cranked down in some areas, presumably caused by the wide array of particle effects on screen or because of how many objects were on screen (ex: windfall island). I had a less powerful processor (Single Core @ 4.15) and I was lucky to get %40 anywhere outside but Once I upgraded %100 everywhere! SAMPLE [ActionReplay] $60FPS 00000000 00000000 [ActionReplay_Enabled] $60FPS Or [Gecko] $60FPS 00000000 00000000 [Gecko_Enabled] $60FPS A Arc Rise Fantasia [RPJE7U] $60 FPS (Gecko) 04001820 40000000 04535c98 42BA0000 04535c9c 42700000 04535be8 3C80AE10 04535bf0 3D410518 C21A33DC 00000003 3E808000 62941820 C2940000 ⦠General graphics settings: D3D9, 1680x1050, force 16:9. Super Mario Sunshine’s current 60 FPS hack comprises of three (and an optional fourth) part. Setting it to RAM fixes this. cloudstrifev2-ww_7a84b.rar 10mo insert_drive_file Fixed voice clip static. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. Overall, very impressed. 2x AA is the best option for this game, although higher AA settings did not affect performance. Incorrect Mipmap levels cause the ocean's effects to draw far off into the distance. Good. Setting it to RAM during the cutscene before the fight fixes it (you can change it to Texture again during the battle). We also have a very friendly and active forum as well. Even the 60fps hack is a bit of a bodge. PS I'm still in the beginning when i typed this if any altercations should arise will update. Works perfectly gameplay-wise at 30FPS with some minor graphical glitches. In retrospect, the GameCube's hardware couldn't do this game justice; when enhanced its graphics are stunning even by today's standards. Running at 22-30FPS, while the speed are at 77% to 90% (In indoor areas, 30FPS, and speed is 100%). Fully playable at a constant 30FPS, some very small graphical issues that don't effect gameplay. Plays great full 30FPS @1080p with DX9. Played the game for some hours now and only had one random crash. Running on the base model Retina Macbook Pro via DX9 at 2880x1800, no AA (because who needs it at these resolutions), 16xAF, internal resolution set to auto and EFB set to virtual. Zelda Dungeon is home of the best Zelda Walkthroughs, and Zelda Guides. Very occasional random crashes. EFB was set to texture and fast, the default setting. I have played this on a better processor total 6.9GHz (two core) and runs amazingly! If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. Not a big deal that you pass almost unaware through. Simply unticking "Enable DTK Music" in the DSP menu will fix this. Firstly, the vbeam speedhack has to be turned on in order to modify the timings of the emulator. It's like playing on a GameCube but better! E0000000 80008000. Fire doubling fixed with above texture. Playable, but slows down in certain areas with shuttering sound. BGM is sometimes desynchronized. Files. The following AR/Gecko code works as a replacement, causing fewer issues. roxas2099 Joined 5y ago. Sound becomes de-sync'd in some cutscenes. Game runs great,some slows to minimum of 22FPS, res 1440X900 with configuration on that page. No bugfixes applied. Cheat Codes for Legend of Zelda: The Wind Waker. EFB Copies set to Texture and Texture slider set to fast. The only PS2 games I know of that run at 60 fps ⦠2: Reminisce slowed the game down to a crawl. 2:18. Speed up disk transfer rate also improves load times. We cover all of the Legend of Zelda titles, including Twilight Princess, Phantom Hourglass, and the rest of the Zelda series. The graph below charts the compatibility with The Legend of Zelda: The Wind Waker since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. A pirate ship is pursuing the bird, firing at it wi… Runs flawlessly on 30FPS with OpenGL at 4x Native resolution, 2x Anti-Aliasing and 4x Anisotropic Filtering. Both the Wii U and the Switch versions of the game are locked to 30 FPS, and work has been done to run the title at 60 FPS, and at 4K. Lots of bugs. In recent Metroid Prime threads there has been some back and forth regarding playing MPT on Dolphin. Playable. That monster was huge and had a lot of pretty effects going on which just destroyed the framerate. Though controversial during development for its use of cel shading graphics and the cartoon Link character, The Wind Waker was met with positive reception. EFB Copies Texture and Disable External Frame Buffer. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Notify me about new: Guides. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Firstly, the vbeam speedhack has to be turned on in order to modify the timings of the emulator. For Wii U on the Wii U, a GameFAQs message board topic titled "I'm glad Wind Waker HD was only 30fps and not 60fps" - Page 2. Mostly playable. Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. Outdoors run about 17FPS, Indoors 28. Have to use HLE for sound not to be choppy, but sounds great. Sound Off for best performance. Playable Smooth game play and few graphical glitches. Lässt sich wunderbar spielen, habe immer Konstante 30FPS auf 1920x1080p. This mod was created using SuperBMD and the Wind Waker Model Helpers by Sage-of-Mirrors and LagoLunatic respectively. Comment Any Codes that are missing. Serious problems with the HLE DSP (Here, the game are mute). Add Comment. Firstly, the vbeam speedhack has to be turned on in order to modify the timings of the emulator. E0000000 80008000. like when you're outside. For best results use v3.5 (seems to run nearly perfect), 30FPS at 1280x1056 OpenGL with all enhancements enabled/maxed. It's possible that simply flipping Dolphin's framelimit to run at 120 FPS would be fine, but the emulator stretches audio at non-standard framerates, blocking this possiblity for now. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks. "Fix Item Hang" patch is no longer needed. Heating effect in Dragon Roost Cavern rooms). Also, EFB to Texture crashes the game just before the final battle with Ganondorf. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. Game Platform. Playable 30FPS in most rooms, larger rooms usually reduce FPS by 7-10, while extra visual effects like the heat in dragon roost reduces FPS further, down to usually 14-20. After overclocking my CPU - a little bit - the game is more or less playable in DirectX9-Mode (19-26FPS outdoors) at lowest settings (no anti-aliasing, almost all speed-hacks activated), though the framerate occasionally drops to ~16FPS. Fully playable: No slowdowns, no known glitches. The built-in Widescreen Hack causes clipping issues. Playable around 20-35FPS, but small sound glitches. DSOGaming writes: 'As weâve already informed you, a new major version of CEMU has been released to all Patreon members. If someone wanted to make a 60 FPS hack for a game that doesn't have a dynamic framerate, like The Wind Waker, they would have to recode the entire game with that new FPS in mind. The Legend of Zelda: The Wind Waker – Cheats GameCube . Press question mark to learn the rest of the keyboard shortcuts. GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. General graphics settings: D3D9,1920x1080,force 16:9. Sound/BGM is fine with HLE. For example, the post-game fight against One Sin in .hack//GU Vol. Occasionally freezes after cutscenes. The Wind Waker runs amazingly better than on the GameCube. Only configuration options for the best compatibility where they deviate from defaults are listed. runs the same speed in the dojo as if you were outside. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision. CEMU 1.11.3 adds support for multi-threaded CPU emulation, thus improving overall performance on a variety of PC systems. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored. Game plays at a constant 30 FPS at native settings with no texture issues or glitches. No bugs/glitches and runs at a stable framerate. Advanced: Check Enable Progressive Scan and Widescreen Hack. Slowdowns in places with more than three NPC's. Grab a USB controller and get ready to play for hours! Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. (Laptop) Backend: Direct3D 11, V-Sync: On, Res: 3x Native (1920x1584), 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, Per-Pixel Lighting: Checked. You can also use this mod with the 60FPS hack on Wii and Wii U through Nintendon't to get Mario Sunshine running as it was originally planned before it got downgraded to 30FPS right before release. The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. I did a bit of searching and unfortunately it seems like there is no 60 fps patch for WW. Sound is almost perfect. I even left Fast Depth Calculation on, and didn't encounter anything that bothered me. Things ended up running a little behind for this report due to some technical details that we needed to hammer out for a few of these entries. Title screen, file select, intro cinema, many indoor areas, and the test rooms run at the full 30FPS speed at 480p. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. The game crash before some animations. Please update as appropriate. Smoke glitch still there, not game breaking in the least. Firstly, the vbeam speedhack has to be turned on in order to modify the timings of the emulator. Comments range from it runs great/its the best way to play all the way to it runs like garbage. Search Google Fully Playable: 30FPS with DX9 plug-in and OpenCL enabled. Just a question though, will this make me restart the game, Iâm kinda far in, New comments cannot be posted and votes cannot be cast, More posts from the DolphinEmulator community. Open Issues With Sunshine it's crazier, since Mario 64 came out in 1996. Firstly, the vbeam speedhack has to be turned on in order to modify the timings of the emulator. Perfectly, 100% with DX9 : 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x. When drawn correct, the sea's effects fade to a deep blue further away from Link. No glitches and quite good: 22FPS. ... was able to push stable 30 fps in wind waker with 2x resolution on my mate 20 pro. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. Continuous graphics corrupts with "heat" effect (lava areas almost unplayable). Cheats. Full speed throughout, sometimes with minor slowdowns, using both DirectX and OpenGL running at 1366x768, with 16x anisotropic filtering and no anti-aliasing. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Most of the time fine so, 8xAA and 4xAF. Black squares on Dragon Roost, seems unfixable. It's unknown what exactly is going on with the driver that's causin… Constant 30FPS, fully playable. The Legend of Zelda The Wind Waker (GZLE01) Wario Ware Inc Mega Party Games (GZWE01) Nintendo Wii. Heat glitches occur, but can be worked around with the "free camera" hack. Perfect at 30FPS with very slight FPS drops (1-2 FPS) for some sections at 4x IR, 8x AA, 16x AF, Per-Pixel Lighting, Scaled EFB Copy, and Forced Texture Filtering on the OpenGL Backend while using Hypatia WWHD texture pack. I suspect this would not have happened at 1x resolution though. Almost perfect. We on the blog team are familiar with the emulator, however there are a lot of technical details that are simply beyond our expertise. The Legend of Zelda The Wind Waker HD on Dolphin Emulator (Widescreen Hack ... GaMeFORGaMeRz-GAMEPLAY. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works. The new console generation has been looming large throughout 2020. Calling (SCAE18) Mario and Sonic at the Olympic Winter Games (ROLE8P) ... 60FPS (Region-Free) F6000002 80008180. This mod was created using SuperBMD and the Wind Waker Model Helpers by Sage-of-Mirrors and LagoLunatic respectively. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor stuttering. Almost perfectly playable with recommended options. 801E0074 901E0038. Dual Core is a huge plus. Super Mario Sunshineâs current 60 FPS hack comprises of three (and an optional fourth) part. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. The Wind Waker also introduces another kind of second-player possibility--you can link-up a Game Boy Advance and have a friend play along (see below). I doubt Nintendo expanded their development teams significantly from the N64 days to the Gamecube. DX9/DX11 in 1920x1080 fullscreen with 16/9 hack @ 4x Native. Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. Other graphic glitches include some odd lighting effects on armados monsters (concrete statue things with spikes on the bottom than spin around and explode when you kill them), Pictograph quest is slightly bugged as Lenzo will not recognize certain pictographs, take a look on Google for the solution for this; fully playable! Runs at 30FPS constant, fully playable. The long-awaited next-gen racing game was revealed in June, and will be released as a Playstation 5 exclusive.Like all games in the series, Gran Turismo 7 will emulate a real-life driving experience as much as possible. Flawless game play, even with all the graphics options maxed out. ... ← 60FPS Hacks… Running the game at 1920x1080 and DSP recompiler. Examples include Wind Waker, Metroid Prime 1 and 3, The Hobbit, the Lord of the Rings: The Two Towers, and Blood Omen 2. 30FPS, 95-100% speed. I did a bit of searching and unfortunately it seems like there is no 60 fps patch for WW. Widescreen causes more slowdowns, but remains more or less full speed. Use AR code above to disable heat effect glitch. When it works it is 60s to load it all into RAM, but many times the emulator crashes with memory errors while trying to load custom textures into RAM at the begining. Fully playable. Even the 60fps hack is a bit of a bodge. No freezes and no crashes either. Runs at 30±3FPS at 1600x900 with default Dolphin configuration except by setting Internal Resolution to Auto. The distance blur is built into the game, but to some, it looks off on higher resolutions. As technology improves, gamers expect higher frame rates from large budget titles, and Breath of the Wild is no exception to this. Solution GAMEBOOSTER and turn off your antivirus. However, with Dolphin 4.0, in Dragon Roost Cavern, the heat effects are glitched, so when I play this game, I generally use a newer version of Dolphin. Just completed this game on Dolphin for the first time. This page was last edited on 12 July 2020, at 20:12. Iâve seen videos but Iï¸ have no clue. Runs just fine with default settings. Actually this one is (or was, don't really know) being worked on, but right now is unfinished and has some game-breaking bugs. No problems with black screens or audio desyncs so far. Limiting FPS to 65 / Audio. General settings: 1900x1200, D3D9, 16:9. Settings: 1920x1080 Direct3D9, 2.5x Native, recommended wiki settings, 100% speed. 14000004 3F800000. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air. Emulation and frame rate are both hot button issues for the gaming crowd, and more so for recent games. The result look like this: I still have to fix some issues with the ⦠The Legend of Zelda: Collector's Edition is a compilation of four video games from Nintendo's The Legend of Zelda series (The Legend of Zelda, Zelda II: The Adventure of Link, Ocarina of Time, and Majora's Mask), a twenty-minute demo of The Legend of Zelda: The Wind Waker, and two featurettes.It was released for the Nintendo GameCube on November 7, 2003 in Japan; November 14, 2003 in ⦠Perfect performance across the board -- no slowdowns whatsoever. The Wind Waker follows in the footsteps of Ocarina of Time and its sequel Majora's Mask, retaining the basic gameplay and control system from the two Nintendo 64 titles. Almost perfect! So far so good. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf. Fully playable till the end. Playable! When using the Tingle Tuner, connection is established, and there seems to be no major issues, everything works fine, but there is a FPS drop no matter how low I turn the graphics settings to around 27 to 22 FPS when using VBA-M 2.0.0 Beta 1. Typical false lava/heat-effect. Dolphin Forum thread 801E0074 901E0038. Sound is DSP LLE recompiler with DirectSound backend. Only experimented bug yet, fire effects glitches. Here is a perfect emulation with custom textures sucessfully prefetched. Perfect FPS with Auto Internal res, No AA, and Recommended settings from the Wiki article. Flame glitch still there, not gamebreaking in the least. Offline. Sometimes when there is much on the screen or some areas are shown VPS go down to 40, otherwise gameplay is not affected = 50/60FPS (PAL/NTSC). This title has been tested on the environments listed below: Compatibility can be assumed to align with the indicated revisions. On Outset Island, a young boy named Link finally comes of age to wear the green of the hero.
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